Stable v0.9v live: major optimization + queue safety update is now production ready. Legacy now includes v0.8v. 1.0v Planned is introduction-only for now.
Survivor health, movement velocity, combat density, damage intake rate, and progression speed are continuously sampled.
Weighted variables generate a real-time pressure index which drives escalation decisions.
Spawn batching, special infected coordination, and blackout injections are dynamically triggered.
Mercy mode algorithms detect collapse thresholds and inject pacing stabilization.
Events add spawn requests while respecting alive caps.
nd_queue_hard_limit trims backlog to avoid runaway spikes.
Tick speed and budget scale by pressure and failsafe state.
nd_lowpop_scale reduces pressure when 1-2 survivors remain alive.
sm_neuro_v1_* commands route through unified runtime controllers.
Each command maps to AI brain, queue lane, or telemetry path.
Command execution respects lockouts, queue hard-caps, and fairness gates.
Runtime state, traces, and graph exports are returned for tuning.