Stable v0.9v live: major optimization + queue safety update is now production ready. Legacy now includes v0.8v. 1.0v Planned is introduction-only for now.

NeuroDirector Hostility Architecture

A server-side adaptive orchestration system engineered to simulate a reactive and strategically hostile apocalypse environment.

Director Processing Pipeline

Input Layer

Survivor health, movement velocity, combat density, damage intake rate, and progression speed are continuously sampled.

Tension Modeling

Weighted variables generate a real-time pressure index which drives escalation decisions.

Escalation Engine

Spawn batching, special infected coordination, and blackout injections are dynamically triggered.

Recovery Safeguard

Mercy mode algorithms detect collapse thresholds and inject pacing stabilization.

Adaptive Tension Curve

Director Hostility Escalation Model

Blackout Spike Injection

Vendetta Tank Deployment Probability

Mercy Mode Stabilization Curve

v0.9 Stable Runtime Loop

1. Queue Input

Events add spawn requests while respecting alive caps.

2. Queue Guard

nd_queue_hard_limit trims backlog to avoid runaway spikes.

3. Adaptive Dispatch

Tick speed and budget scale by pressure and failsafe state.

4. Low-Pop Stability

nd_lowpop_scale reduces pressure when 1-2 survivors remain alive.

1.0v Command Fabric (Planned)

1. Intake Commands

sm_neuro_v1_* commands route through unified runtime controllers.

2. Brain Routing

Each command maps to AI brain, queue lane, or telemetry path.

3. Safety Validation

Command execution respects lockouts, queue hard-caps, and fairness gates.

4. Feedback Output

Runtime state, traces, and graph exports are returned for tuning.