Stable v0.9v live: major optimization + queue safety update is now production ready. Legacy now includes v0.8v. 1.0v Planned is introduction-only for now.
Pressure scales by team condition instead of fixed chaos.
Queued spawning with per-tick limits to reduce FPS spikes.
Spawn validation targets fair and believable entry positions.
Per-event cooldown logic blocks repetition loops.
Tank/Witch pressure uses fairness lockouts and pacing rules.
Rotating scenarios like blackout ambush, hunt phases, and drought windows.
Guaranteed low-pressure moments after peak waves.
Fast profile swapping for casual, hard, nightmare, and insane modes.
Server-side counters for queue load, spawn success, and event timing.
Per-map behavior curves for tighter campaigns and open maps.
Stable production profile with aggressive queue and dispatcher controls.
New editable runtime controls: set budget, tick range, queue limit, and dispatch ms.