Stable v0.9v live: major optimization + queue safety update is now production ready. Legacy now includes v0.8v. 1.0v Planned is introduction-only for now.

Campaign Compatibility Matrix

Recommended NeuroDirector escalation scaling across all official campaigns.

Map Profile Cards

Open Maps Profile

Use slower escalation with larger spacing.

nd_event_chance 58
nd_spawn_min_dist 550
nd_spawn_budget 5

Tight Maps Profile

Use lower max common and tighter cooldown control.

nd_max_common_alive 70
nd_blackout_min_delay 80
nd_spawn_budget 4

Finale Pressure Profile

Controlled spike with short recovery window.

nd_event_chance 72
nd_recovery_duration 20
nd_tank_wave 1

Left 4 Dead 2 Campaigns

Extreme
Dead Center - Urban Density Spike
High
Dark Carnival - Momentum Escalation
High
Swamp Fever - Environmental Pressure
Extreme
Hard Rain - Visibility Suppression
Very High
The Parish - Finale Escalation
Moderate
The Passing - Compact Aggression
High
The Sacrifice - High Finale Stress
Extreme
Cold Stream - Flow Pressure Curve

Left 4 Dead 1 Campaigns (L4D2 Ported)

High
No Mercy - Vertical Density Scaling
Moderate
Crash Course - Short Burst Escalation
Very High
Death Toll - Progressive Pressure
Extreme
Dead Air - Sustained Tension Model
High
Blood Harvest - Open Area Density

Recommended Escalation Presets

1.2x
Standard Campaign Multiplier
1.5x
Finale Intensifier
2.0x
Expert Nightmare Mode
0.8x
Testing / Stability Mode

0.8v Stability Packs

FPS-First Pack

Use for shared hosts and high player count mod stacks.

sm_neuro_burstsafe
nd_queue_hard_limit 160
nd_count_refresh 0.60

Balanced Stable Pack

Default recommendation for public servers.

nd_spawn_budget 6
nd_dispatch_time_budget_ms 2.0
nd_lowpop_scale 0.85

Early 0.9 Test Pack

For staging servers only. Tracks unstable behavior safely.

nd_spawn_tick_max 0.65
nd_dispatch_time_budget_ms 1.8
sm_neuro_queueaudit